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Square Enix

Square Enix has released a playable demo of the upcoming action RPG Visions of Mana, the first mainline entry to the Mana series in more than 15 years.

In the demo, players will embark on a journey that begins partway through Chapter 1, starting at Rime Falls and continuing into different areas, including the Fallow Steppe and Rhata Harbor. Those up for the challenge can also take on the chapter’s final boss, the Kraken. Players can join up with three party members, Val, Careena and Morley, and experiment with the Wind and Moon classes to enhance their demo experience.

The Kraken from Visions of Mana

Although save data from the demo cannot be carried over to the full game, as the content has been altered for a more satisfying experience, players with save data from the demo and who purchase Visions of Mana will receive three weapons for Val, including the Gladius, Falx and Horn Lance, by starting their playthrough of the full game and proceeding as far as Chapter 1.

Visions of Mana will be released on 29 August 2024 on PlayStation 4, PlayStation 5, Xbox Series X/S and PC via Steam. You can watch the demo announce trailer here.

Square Enix

During the latest Nintendo Direct Square Enix has revealed a new trailer for Dragon Quest III HD-2D Remake and the release date. Dragon Quest III HD-2D Remake was announced during the the Dragon Quest 35th anniversary livestream back in 2021.

Dragon Quest III, which was first released in 1988 on the Famicom, is chronologically the first game of The Erdrick Trilogy. The remake features HD-2D graphics (like Octopath Traveler), new and modernized features and a refined narrative.

Dragon Quest III HD-2D Remake will be released on 14 November 2024 on PlayStation 5, Nintendo Switch, Xbox Series X/S and PC (via Steam or Windows Store).

Square Enix also added a surprise announcement at the end. The first two games of the Dragon Quest series will also receive the HD-2D Remake treatment and they will be released in 2025.

Dragon Quest I, II and III HD-2D artwork

Square Enix

Recently Square Enix has released a new game in the SaGa series, SaGa Emerald Beyond, for PlayStation 4, PlayStation 5, Nintendo Switch, PC and Apple iOS and Android devices.

SaGa Emerald Beyond brings together the core combat and free-form scenario elements of the RPG franchise to deliver the ultimate SaGa experience to fans and newcomers alike. Players can look forward to deeply strategic combat, diverse characters with thrilling backstories, an evolving choice-driven narrative and much more. The latest title in the SaGa franchise sees the return of legendary series icons including SaGa creator Akitoshi Kawazu, composer Kenji Ito and illustrator Satoshi Kuramochi, who have taken what fans of the series love and built it into a game that returning and new fans alike can enjoy.

SaGa Emerald Beyond key art

“2024 marks the 35th anniversary of the SaGa series. It also marks the first time we’ve been able to release a new SaGa title simultaneously worldwide. Without our fans, this would not have been possible. SaGa Emerald Beyond is the product of 35 years’ worth of innovation, experimentation, and a personal desire to examine what makes an RPG an RPG.  For our longtime fans, I hope you enjoy the ongoing innovations and callbacks to previous SaGa titles. I also invite newcomers to accept the offer of the emerald vision and embark on a new adventure. I hope everyone who picks up this title has an unforgettable experience with it.”

Akitoshi Kawazu, SaGa Series General Director

“As a longtime SaGa fan who now has the honor of working on this franchise, I couldn’t be prouder to present SaGa Emerald Beyond to the players. The things that made me fall for the SaGa franchise are all present in this title, from the free-form scenario system to the challenging strategic combat to the diverse and intriguing characters. Of course, one can’t forget about composer Kenji Ito’s incredible contributions as well. I’m also proud to say that we’ve taken steps to welcome in newcomers with the game’s emerald waves, which are key to the overall story and will guide players on their journey. I hope that through SaGa Emerald Beyond, players will be able to feel the team’s passion and love for the franchise that has kept the series going strong for 35 years.”

Masanori Ichikawa, SaGa Series Producer

If you interested in the game, you can still download the platform-exclusive demo's for PlayStation 4 / 5, Nintendo Switch and PC. You can transfer the progress of the demo to the full game.

Grandia

After the release of the Grandia HD Collection on Nintendo Switch and PC in 2019, the collection is now also available on PlayStation 4 and Xbox One. This version will be compatible with PlayStation 5 and Xbox Series X/S, respectively.

Grandia HD Collection contains the first Grandia (Grandia HD Remaster) and Grandia II (Grandia II HD Remaster) with several new features listed below.

Grandia follows a young boy named Justin who dreams of becoming a great adventurer and uncovers a grand secret within the ancient Dom Ruins. Justin meets other adventurers who join him throughout his journey, and together they discover what lies beyond the End of the World.

Grandia HD Remaster features:

  • Enhanced details to UI, sprites, and texture art
  • Original cinematic videos receiving visual enhancements
  • Widescreen support and customizable resolutions
  • Trophies and Achievements
  • Audio: Japanese and English
  • Language Support: English, French, German, Japanese, Korean, and Chinese (simplified and traditional)

Grandia II occurs eons after the battle of Good & Evil between the gods Granas and Valmar. The young mercenary Ryudo is tasked with protecting the acolyte Elena, a job that turns into a journey to protect the world from never-ending darkness.

Grandia II HD Remaster features:

  • Enhanced details to UI, sprites, and texture art
  • Original cinematic videos receiving visual enhancements
  • Widescreen support and customizable resolutions
  • Trophies and Achievements
  • Audio: Japanese and English
  • Language Support: English, French, German, Japanese, Korean, and Chinese (simplified and traditional)

Grandia has been developed by Game Arts (Thexder, Sylpheed, and Lunar) and released on the Sega Saturn back in 1997 in Japan only. In 1999 the game was ported to the PlayStation and was also released in North America by Sony and in Europe by Ubisoft (in 2000). Grandia II was first released on the Dreamcast in 2000 and has been ported to the PlayStation 2 and PC in 2002. In 2015 the Grandia II Anniversary Edition was released on Steam and GOG. That version was renamed to Grandia II HD Remaster in 2019.

Grandia HD Collection is now available for download in the PlayStation Store and Microsoft Store. A physical version is available for pre-order in partnership with Limited Run Games until 14 April 2024.

Grandia HD Collection Limited Run Games PlayStation 4 version

Square Enix

During PAX East 2024, Square Enix has announced that the upcoming DLC for Final Fantasy XVI, The Rising Tide, will be released on 18 April 2024 on PlayStation 5.

The Rising Tide unlocks an all-new story, battles, sidequests, weapons, accessories, level cap and more, adding a new depth to Clive’s journey before the exciting conclusion of Final Fantasy XVI. In The Rising Tide, an unmarked letter arrives to Clive at the hideaway containing a request to rescue the Dominant of Leviathan the Lost. This new DLC takes Clive and his companions to the hidden land of Mysidia to uncover the tragic history of a forgotten people.

On the same date a free update (Version 1.30) will be available. This update will add quality of life improvements for the game, including:

  • Return to a quest giver immediately with the new “Quick Complete” function
  • Icon updates for important character quests
  • A new Skill Set feature which allows players to save up to 5 unique Feat and Ability sets
  • Abilities and Accessories adjusted for easier use
  • New “Custom” controller type allows for freely customizable button layouts
  • Tone correction, screen effects, and more added to Photo Mode
  • Numerous new orchestrion rolls added
Final Fantasy VII Remake

Almost 4 years after part one of the Final Fantasy VII remake trilogy was released, Final Fantasy VII Rebirth is now available worldwide for the PlayStation 5.

In Final Fantasy VII Rebirth, players take on the role of mercenary Cloud Strife and his comrades as they pursue legendary swordsman Sephiroth, a haunting figure from Cloud’s past bent on ruling the planet, across a vast and vibrant world rife with danger, adventure, joy and uncertainty. These unlikely heroes, including beloved, iconic characters Tifa, Barret, Aerith and Red XIII, join forces with new companions like the spirited ninja operative Yuffie and the wisecracking, feline-shaped robot Cait Sith. Final Fantasy VII Rebirth delivers an unforgettable experience to players filled with unexpected twists, memorable characters and jaw-dropping set pieces that longtime fans and newcomers can both enjoy.

Final Fantasy VII Rebirth keyart

“As the director of the original Final Fantasy VII, I feel very proud that we were able to introduce a whole new generation to role-playing games and show so many newcomers a wider world of storytelling. Today, I’m filled with the same sense of pride when I look at what our development team has accomplished with Final Fantasy VII Rebirth. This adventure offers rich rewards to longtime fans while welcoming in newcomers to begin their Final Fantasy adventure here and experience a similar sense of wonder as they would have felt in 1997. I hope that both fans and those who have never played Final Fantasy before will enjoy this game.”

-Yoshinori Kitase, Producer

“Final Fantasy VII Rebirth is a labor of love and our tribute to adventure – a massive world of compelling stories and our most ambitious game to date. Like those who first brought us the original Final Fantasy VII, we’ve reached for something that was never possible before today’s technology: a deeper portrayal of our main cast of friends, comrades and people of the Planet. By combining their powers in battle and strengthening their bonds through your choices, we hope you feel a powerful, connection with these characters and the world they inhabit.”

-Naoki Hamaguchi, Director

“For many years, I wondered what a remake of Final Fantasy VII could look like. Above all else, I felt we would need to do justice to the characters and story that had become so beloved by fans around the world. Final Fantasy VII Rebirth delivers on this vision and vastly expands upon the original title not only in the size of its world, but in the quiet moments shared by party members, where warmth, joy, sorrow and tenderness can be found. As they press on and forge deeper bonds en route to their ultimate fate, I hope you will open your heart to feel these feelings alongside them. As the second title in a trilogy, we’ve enjoyed hearing our fans’ feedback from the previous title and incorporating elements into Final Fantasy VII Rebirth for a truly breathtaking follow-up. Thank you for playing our vision for a remake, in which the past is honored by the possibilities of the present to reimagine a story for future generations.”

-Tetsuya Nomura, Creative Director

You can watch the release trailer below.

Final Fantasy VII Remake

At the end of the special State of Play, dedicated to Final Fantasy VII Rebirth, Square Enix has announced that the demo is now available to play.

The demo is split in two parts. Part one, "Fall of a Hero in Nibelheim", which is now available to play, features an extended flashback section of the Nibelheim incident that takes place five years ago prior to the setting of the game.

After players complete "Fall of a Hero in Nibelheim", part two, “Dawn of a New Era in Junon.”, will be released on 21 February. This part let you explore a small area around Junon.

Final Fantasy VII Rebirth will be released on 29 February 2024 on PlayStation 5 as a timed exclusive.

Final Fantasy VII Rebirth demo

Square Enix

Square Enix has revealed a new trailer of Final Fantasy VII Rebirth entitled Destined for Rebirth. In addition to the video several new screenshots and renders for in-game characters and locale were also revealed.

The trailer, which is only one minute long, shows footage from the area's you visit and new gameplay.

Also new key art was released of Cait Sith and Yuffie that are new versions from the original that was released with Final Fantasy VII in 1997.

Yuffie - Final Fantasy VII Rebirth Cait Sith - Final Fantasy VII Rebirth

Final Fantasy VII Rebirth will be released on 29 February 2024 exclusively on PlayStation 5 as a timed exclusive.

Final Fantasy XVI

During The Game Awards 2023 Square Enix has announced Final Fantasy XVI downloadable content Echoes of the Fallen and The Rising Tide. Echoes of the Fallen is now available for purchase on the PlayStation Store. The Rising Tide will be released in Spring 2024.

Final Fantasy XVI: Echoes of the Fallen

Echoes of the Fallen unlocks new story, battles, weapons, accessories, level cap and more. The adventure begins before the base game’s final battle, as strange, dark crystals begin to circulate on the black market. Players will follow Clive and company during their investigations as they encounter a group of suspicious traders, leading them to a long-abandoned Fallen tower known as the Sagespire and the terrible secrets that await within.

Final Fantasy XVI: The Rising Tide

The Rising Tide will bring new challenges and more, including the confrontation between Clive and the legendary Eikon, Leviathan.

You can watch the announcement trailer on YouTube. Due to the age restriction the video can't be included in this article.

With the announcement of the downloadable content a update, version 1.21, was released which makes a number of changes and improvements to the game.

Version 1.21 patch notes

Additional Features

  • Adds a new Inner Voice option to the Grand Cast menu, which can be viewed upon inquiring with Vivian about the State of the Realm.
    Hover the cursor over a character and press the touchpad to view their inner feelings toward their allies and enemies. See how each character's feelings change as the story progresses.

  • Adds several new orchestrion rolls.
    These can be obtained from in-game vendors after progressing a certain way through the story.

Changes to Arcade Mode

  • Adds a technical bonus feature that increases battle performance scores.
    Attacking enemies and performing a variety of battle techniques fills the technical bonus gauge, which increases your score multiplier each time it crosses a certain threshold. The gauge depletes over time or upon taking damage.

  • Adds new accolades.
    These can be earned by clearing stages within a certain time limit or with a final battle performance score above a certain threshold.

  • Adjusts ranking thresholds over individual legs and stages.
    The changes described above allow players to earn higher battle performance scores than they could previously. The ranking thresholds are adjusted to account for this.

  • Introduces a new leaderboard.
    All scores earned after the update is installed will be recorded to this new leaderboard.

  • Allows you to view leaderboards and rankings from previous versions.

  • Adjusts the difficulty level of Ultimaniac stages.

  • Adds and adjusts explanations of various features.

Changes to Training Mode

  • Adds an Immediate Takedown option.
    With this option turned on, attacks will reduce an enemy's will gauge by 50%, allowing you to partially stagger enemies with a single attack, then fully stagger them with a second attack.

  • Adds a Megaflare Level option.
    This option allows you to fix your Megaflare level to any value.

  • Adds a Zantetsuken Level option.
    This option allows you to fix your Zantetsuken level to any value.

System-related Changes

  • Adds a Photo Mode shortcut option.
    This option, accessible from the Game Settings tab of the System menu, allows you to launch Photo Mode by pressing the touchpad with two fingers.

  • Adds the ability to enter Photo Mode from the pause screen.
    This allows photos to be taken during cutscenes, with certain exceptions.

  • Adds the option to retry from the Game Over screen when Clive is defeated by a notorious mark.
    Retrying will return Clive to the point immediately before the battle with the notorious mark began.

  • Allows you to examine the details of the rewards available from the Patron's Whisper in the hideaway.

  • Adds the option to filter save data in the Load Game tab of the System menu.
    Press □ to cycle between the following filtering options: Show All Saves, Show Auto-saves, and Show Manual Saves.

  • Adds a Credits option to the title menu.
    This option, which allows you to view the credits sequence, becomes available after completing the game.

  • Adds and adjusts various UI elements.

Bug Fixes

Corrects the following issues:

  • Several issues wherein graphical elements did not display correctly during cutscenes.
  • Several issues wherein certain NPC animations were incorrect during certain quests.
  • Several issues wherein certain NPCs became positioned incorrectly under specific conditions during certain quests.
  • Several issues wherein progress became impossible in certain quests under specific conditions.
  • Several issues wherein quest objectives and destination markers did not display correctly in certain quests.
  • Several issues wherein NPC dialogue was incorrect in certain quests.
  • Several issues wherein the reward of ability points was incorrect in certain quests.
  • An issue wherein the demontamer's armguards were impossible to obtain.
  • Several issues wherein enemies did not behave correctly under specific conditions during battle.
  • Several issues wherein collision detection did not behave correctly under specific conditions during battle.
  • Several issues wherein the camera did not behave correctly under specific conditions during battle.
  • Several issues wherein the frame rate dropped significantly during battle.
  • Several issues wherein abilities or limit breaks did not trigger correctly under specific conditions during battle.
  • Several issues wherein accessory effects did not trigger correctly under specific conditions.
  • Several issues wherein the menu did not display or update correctly in Chronolith trials.
  • An issue wherein the conditions to achieve the Mark of the Jongleur accolades were incorrect in Chronolith trials.
  • Several issues wherein the menu did not display or update correctly in Arcade Mode.
  • An issue wherein Clive's clothing did not display correctly under specific conditions in Training Mode.
  • Several issues wherein menu navigation did not behave correctly under specific conditions in Training Mode.
  • Several issues wherein the AI of companion NPCs did not behave correctly.
  • Several issues wherein parkour animations did not trigger correctly under specific conditions.
  • Several issues wherein graphical elements and collision surfaces were set incorrectly in explorable areas and replayable stages.
  • Several issues wherein location names displayed at incorrect points in explorable areas and replayable stages.
  • An issue wherein certain menu screens flickered when the Graphics Settings option was set to Frame Rate.
  • Several issues wherein character animations did not trigger correctly under specific conditions.
  • Several issues wherein Active Time Lore elements did not update at the correct timing.
  • Several issues wherein menu elements did not display or update correctly in Vivian's State of the Realm.
  • Several issues wherein menu elements did not display or update correctly in Harpocrates's Thousand Tomes.
  • Several issues wherein entries in the Thousand Tomes did not update at the correct timing.
  • Several issues wherein Torgal's Animal Instinct did not function correctly under specific conditions.
  • An issue wherein graphical elements did not display correctly in Photo Mode under specific conditions.
  • Several issues wherein areas failed to unlock on the world map under specific conditions.
  • Several issues wherein text and icons did not display correctly on the world map under specific conditions.
  • Several issues wherein the camera did not behave correctly under specific conditions.
  • Several issues wherein the wireless controller vibration and adaptive triggers did not function correctly under specific conditions.
  • An issue wherein progress towards the trophy Here Be Rosfields did not display correctly under specific conditions.
  • Several issues wherein incorrect images and videos appeared in tutorial slides.
  • Several issues wherein important notifications did not display correctly under specific conditions.
  • Several issues wherein audio elements did not trigger under specific conditions.
  • Several issues wherein the game would freeze under specific conditions.
  • Several minor text issues.

Final Fantasy XVI is available for PlayStation 5. A demo is available where you can play the beginning of the game and a later dungeon. The PC version is currently in development.

Final Fantasy XVI

During The Game Awards 2023 Square Enix has revealed Visions of Mana, a new game in the Mana series after 15 years. The Mana series started in 1991 with Seiken Densetsu: Final Fantasy Gaiden (Final Fantasy Adventure in the US and Mystic Quest in Europe).

Visions of Mana artwork

The game take players on a new adventure with protagonist Val, a soul guard assigned to protect his childhood friend, who has been chosen by the Faerie as the Alm of Fire to travel to the Tree of Mana and rejuvenate the mana flow.

Visions of Mana will be released in 2024 on PlayStation 4, PlayStation 5, Xbox Series X/S, PC and Steam.

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