July 2015

Here you can find news items that were posted on Hell and Heaven Net in the past.

Final Fantasy Type-0

Recently Square Enix has announced that Final Fantasy Type-0 HD will be coming to PC. Yesterday they have announced that it will be released on Steam on 18 August.

The PC version will include the following features:

  • In-game battle camera;
  • Full Steam achievements and trading cards;
  • Scalable motion blur settings;
  • Customizable dynamic screen shot mode;
  • Full controller support;
  • Upgraded graphics resolution options (for high end PCs);
  • Increased blood levels;
  • New character speed boosts.

“Developing Final Fantasy Type-0 HD for Steam gave us the opportunity to fully realize our original vision of the game in an enhanced and refined experience exclusively for PC players,” said Director Hajime Tabata.

Final Fantasy Type-0 HD Steam version

The PC version can be purchased on Steam for $ 29.99 / £ 19.99 / € 24.99. Fans who pre-order Final Fantasy Type-0 HD on Steam will receive next to the 10% discount, the Master Chocobo as your courier and Moogle (Class Zero) as your ward in DOTA 2, plus an exclusive Final Fantasy Type-0 HD loading screen.

Square Enix

During Square Enix's new Dragon Quest title presentation that was streamed live on YouTube they've announced the next mainline entry in the Dragon Quest series. Dragon Quest XI is currently in development and will be released on PlayStation 4 and Nintendo 3DS. Producer of both versions will be Saito Yosuke. The soundtrack will be written by Koichi Sugiyama.

The PlayStation 4 version is being developed with the Unreal Engine 4 and they said that they will use the console at it's full potential [Footage PlayStation 4 version]. The Nintendo 3DS version will be developed by the same core members and will feature full 3D on the top screen and the classic retro look at the bottom screen [Footage Nintendo 3DS version].

Dragon Quest XI logo

They are aiming to release both versions sometime next year with the 30th anniversary of the series. At the end of the presentation they said that a version for the Nintendo NX is also in consideration.

Square Enix

Square Enix has recently announced their biggest line-up ever for Gamescom 2015 that will take place in Cologne, Germany from 5 to 9 August. Square Enix has 1,100 square meters of booth space featuring more than 200 hands-on stations for gamers eager to try out Square Enix’s upcoming releases. Their main booth is located in hall 9: B31/B41.

The following games are present:

  • Deus Ex: Mankind Divided - Live theatre demonstrations (in German) in the Square Enix cinema;
  • Dragon Quest Heroes: The World Tree's Woe and the Blight Below - playable;
  • Final Fantasy XIV: Heavenward - MMO fans are called to arms at the Final Fantasy XIV: Battle Arena (hall 9, C51), where gamers face-off against all the powerful primals (Ravana and Bismarck) featured in the game in order to win attractive prizes. Returning to comment on the Final Fantasy XIV action live are the experienced ESL commentators Mori, Hendrik and A1m.
  • Final Fantasy XV - Big stage of the booth. Visitors will be treated to a number of exciting stage presentations with many well-known guests and new insights into the much-awaited game – a few select fans will even get the chance to play Final Fantasy XV: Episode Duscae v2.0 at the booth.
  • Final Fantasy Type-0 HD - playable PC version;
  • Hitman - Live theatre demonstrations (in German) in the Square Enix cinema;
  • Hitman Go - playable;
  • Just Cause 3 - playable;
  • Life is Strange - playable;
  • Lara Croft: Relic Run - playable.

More information regarding the Final Fantasy XV stage schedule and more new announcements and reveals at Gamescom 2015 will be released in the coming weeks.

gamescom

Final Fantasy XIV

Square Enix has temporary halted the sales of the Mac version of Final Fantasy XIV due to various technical issues with the version as well as poor communication before the launch. For customers who already bought the game Square Enix is offering a refund.

The Mac version of  was released on 23 June, together with the first expansion Heavensward. But soon after the released the Mac version suffered from serious problems making the game unplayable.

On the official forum Naoki Yoshida, producer and director of Final Fantasy XIV, apologies and said that the issues were mostly caused by the middleware that is being used to convert DirectX to OpenGL. The biggest reason that they used middleware are the development costs.

With regards to our decision to use middleware rather than having native OpenGL, the biggest reason behind this choice was development cost. As I mentioned earlier, very few games are sold for Mac systems, and the prevailing opinion is that the majority of Mac users aren’t interested in games. This results in an extremely high risk for development.

Final Fantasy XIV: Heavensward