Dark Aeons
Dark Valefor | |
HP: 800,000 | AP: 10,000 |
Location: Besaid Temple, Entrance | |
Elemental Characteristics: All Elemental Attacks are halved | |
Info: Dark Valefor is the weakest dark aeon and is unexpectedly called by a Summoner at the entrance to Besaid Village. One or two of your characters should now have Break HP limit, Auto-Haste and (if possible) Auto-Phoenix. Break Damage Limit is strongly recommended. In order to assign the Break HP Limit to a piece of armor, win 30 Wings to Discovery during the Chocobo Race beneath Remiem Temple and customize a suitable piece of equipment. Make sure that all your character's attributes are well into three digits. |
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Tips: Dark Valefor is in the habit of using Energy Ray as his attack of choice, inflicting massive damage on your three heroes. Make sure you cast Auto-life and shell in time. You should try to intercept your opponent's Overdrive by sending an aeon into battle beforehand. Incidentally, this tactic is also useful against the other dark aeons. |
Dark Ifrit | |
HP: 1,400,000 | AP: 20,000 |
Location: Sanubia Desert West | |
Elemental Characteristics: Absorbs Fire, Immune to Water or Lightning, Ice damage x1/2 | |
Info: Even from a distance, you'll spot the woman in the far north of the desert, beside the former passage to the Home of the Al-Bhed. Talk to her and agree to look for her child. The Batlle will only start if, after a brief sequemce, you pay a another visit to the ravine in the north. |
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Tips: Dark Ifrit will counter all attacks, and his own attacks will inflict massive damage, as well as having a Delay effect. His Overdrive is non-elemental and cannot be countered using fire protection. As always, shield yourself by sacrificing an Aeon. It would help if Tidus and Wakka happen to have Break Damage Limit at their disposal, and they should also have mastered the Blitz Ace and Attack Reels overdrive techniques. |
Dark Ixion | |
HP: 1,200,000 | AP: 20,000 |
Location: Thunder Planes North (near the save sphere) | |
Elemental Characteristics: Absorbs Lightning, Immune to fire and ice, water damage x1/2 | |
Info: This Aeon uses immensely powerful Lightning-type attacks, but you will not be able to counter them by using the corresponding abilities. Dark Ixion will counter each attack with an attack of his own, adding the sleep status effect. |
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Tips: Although you can use Dispel to lift Ixion's Full Break effect, you'll find that only Ribbon offers adequate protection. After apparently defeating Dark Ixion, you'll find yourself engaged in battle with him again almost immediately. Luckily there is a save sphere nearby. During the second batlle you'll find that Ixion has lost his abbility to counter. Although his attack now cast confuse and Break status effects, you should be able to put up with that. |
Dark Shiva | |
HP: 1,200,000 | AP: 20,000 |
Location: Macalania Temple, Entrance | |
Elemental Characteristics: - | |
Tips: Dark Shiva is incredibly quick, so you'll need a very high Agility figure. Her attacks dispel all positive status effects, as well as casting berserk and confusion. Her Heavenly Strike has the death effect which even penetrates your Ribbon's protection. Her Overdrive will inflict massive amounts of damage on your three characters. |
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Info: If you manage to win this battle, numerous Guado Guardians will spill out of the Temple. Leave Macalania-Road for a short while and then return. You'll find that you can now enter the temple and pick up a few items from the Fayth beyond the Antechamber. Unfortunately on the way back you'll have to rebuild the bridge again (Remember the Trails?). |
Dark Bahamut | |
HP: 4,000,000 | AP: 200,000 |
Location: Dome | |
Elemental Characteristics: - | |
Tips: After Dark Shiva, you'll find that the difficulty level increases again significantly. Before facing Dark Bahamut, it might be a good idea to do battle with Dark Yojimbo. Use the monster arena to increase your chosen character's attributes: try to power some of them up to the maximum figure (255). However high you accuracy figures, some hits will miss they're mark. Luckily, Aim will reduce the number of misses. |
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Info: Once Dark Bahamut's overdrive gauge has increased for the fifth time, the dark aeon will unleash Impulse, which will cast Petrification, Slow, Full Break and Delay. You'll find that conventional "proof" armor offers no protection. Casting Auto-Haste (which should always be one of your standard tactics) can prevent slow. Dark Bahamut will also use the Impulse attack and Mega Flare overdrive, one after another. the result is that, by casting auto-life after Dark Bahamut's Impulse, you can look forward to being scorched by Mega Flare. |
Dark Yojimbo | |
HP: 1,600,000 | AP: 8,000 |
Location: Cavern of the Stolen Fayth | |
Elemental Characteristics: - | |
Tips: Dark Yojimbo's initial attack is always an ambush. At least one of your characters should be equipped with a weapon with First Strike to ensure that you still get the first turn. Otherwise, you may be unlucky enough to run straight into a Wakizashi attack, Inflicting 3 x 99,999 HP of damage. You'll find that Daigoro is able to cast petrification despite stoneproof. Only ribbon will offer protection against this status effect. As well as significant damage, Kozuka inflicts slow and full break. The Zanmato Overdrive has the same effect as Wakizashi and also dispels any protection. You'll have no choice but to sacrifice an Aeon for the greater good! |
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Info: If you manage to win this battle, numerous Guado Guardians will spill out of the Temple. Leave Macalania-Road for a short while and then return. You'll find that you can now enter the temple and pick up a few items from the Fayth beyond the Antechamber. Unfortunately on the way back you'll have to rebuild the bridge again (Remember the Trails?). |
Dark Anima | |
HP: 1,200,000 | AP: 20,000 |
Location: Macalania Temple, Entrance | |
Elemental Characteristics: Absorbs Ice, Immune to water and lightning, water damage x1/2 | |
Tips: Dark Shiva is incredibly quick, so you'll need a very high Agility figure. Her attacks dispel all positive status effects, as well as casting berserk and confusion. Her Heavenly Strike has the death effect which even penetrates your Ribbon's protection. Her Overdrive will inflict massive amounts of damage on your three characters. |
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Info: If you manage to win this battle, numerous Guado Guardians will spill out of the Temple. Leave Macalania-Road for a short while and then return. You'll find that you can now enter the temple and pick up a few items from the Fayth beyond the Antechamber. Unfortunately on the way back you'll have to rebuild the bridge again (Remember the Trails?). |
Dark Magus Sisters | |
HP: 1,200,000 | AP: 20,000 |
Location: Mushroom Rock Road | |
Elemental Characteristics: - | |
Tips: - |
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Info: - |