Magic
In Final Fantasy VIII the magic system is a lot different then other Final Fantasy's. You receive magic by drawing it from enemies, bosses and draw points. Also you can exchange some items for magic. Here are all magic skills that you can get in Final Fantasy VIII. I also included the juctioning magic.
[ Defensive magic | Attack Magic | Status Magic ]
Name | Effect | Elemental J | Status J |
Cure | Restores a low amount of HP | Atk - None Def - None |
Atk - None Def - None |
Cura | Restores a medium amount of HP | Atk - None Def - None |
Atk - None Def - None |
Curaga | Restores a high amount of HP | Atk - None Def - None |
Atk - None Def - None |
Life | Revives a fallen ally and restores some HP | Atk - None Def - None |
Atk - None Def - Death |
Full-Life | Revives a fallen ally and restores all HP | Atk - None Def - None |
Atk - None Def - Death |
Regen | Restores one ally's HP gradually | Atk - None Def - None |
Atk - None Def - None |
Esuna | Removes all status effects | Atk - None Def - None |
Atk - None Def - All |
Dispel | Removes positive status effects from enemies | Atk - None Def - None |
Atk - None Def - Drain |
Protect | Reduces damage received from physical attacks | Atk - None Def - Fire/Ice/Lightning |
Atk - None Def - None |
Shell | Reduces damage received from magical attacks | Atk - None Def - All |
Atk - None Def - None |
Reflect | Reflects spells back at the caster | Atk - None Def - None |
Atk - All Def - All |
Aura | Limit breaks are activated more often | Atk - None Def - None |
Atk - None Def - Zombie |
Float | Target hovers in the air making them invunerable to Earth element attacks | Atk - None Def - None |
Atk - None Def - None |
Scan | Scans an enemy's HP, MP strengths and weaknesses | Atk - None Def - None |
Atk - None Def - None |
Name | Effect | Elemental J | Status J |
Fire | Low level fire element attack | Atk - Fire Def - Fire |
Atk - None Def - None |
Fira | Medium level fire element attack | Atk - Fire Def - Fire |
Atk - None Def - None |
Firaga | High level fire element attack | Atk - Fire Def - Fire |
Atk - None Def - None |
Blizzard | Low level Ice element attack | Atk - Ice Def - Ice |
Atk - None Def - None |
Blizzara | Medium level Ice element attack | Atk - Ice Def - Ice |
Atk - None Def - None |
Blizzaga | High level Ice element attack | Atk - Ice Def - Ice |
Atk - None Def - None |
Thunder | Low level Lightning element attack | Atk - Lightning Def - Lightening |
Atk - None Def - None |
Thundara | Medium level Lightning element attack | Atk - Lightning Def - Lightning |
Atk - None Def - None |
Thundaga | High level Lightning element attack | Atk - Lightning Def - Lightning |
Atk - None Def - None |
Water | Water element attack | Atk - Water Def - Water |
Atk - None Def - None |
Holy | Holy element attack | Atk - Holy Def - Holy |
Atk - None Def - All |
Aero | Wind element attack | Atk - Wind Def - Wind |
Atk - None Def - None |
Demi | Gravity based attack that takes 1/4 of current HP | Atk - None Def - None |
Atk - None Def - None |
Bio | Poison element attack, inflicts Poison status | Atk - Poison Def - Poison |
Atk - Poison Def - Poison |
Flare | High level non-elemental attack | Atk - Fire/Ice/Lightning Def - Fire/Ice/Lightning |
Atk - None Def - None |
Tornado | High level Wind element attack | Atk - Wind Def - Wind |
Atk - None Def - None |
Quake | High level Earth element attack | Atk - Earth Def - Earth |
Atk - None Def - None |
Meteor | All enemies are hits by several meteors | Atk - None Def - Earth/Wind |
Atk - None Def - None |
Ultima | Extreme level magic attack | Atk - None Def - All |
Atk - None Def - None |
Name | Effect | Elemental J | Status J |
Haste | Speeds up targets ATB bar | Atk - None Def - None |
Atk - None Def - None |
Double | Target can cast two spells in one turn | Atk - None Def - None |
Atk - None Def - None |
Triple | Target can cast three spells in one turn | Atk - None Def - None |
Atk - None Def - None |
Slow | Targets ATB bar slows down | Atk - None Def - None |
Atk - Slow Def - Stop |
Stop | Target is immobilized and can't take any action | Atk - None Def - None |
Atk - Stop Def - Stop |
Death | Instantly kills target | Atk - None Def - None |
Atk - Death Def - Death |
Zombie | Makes target more powerful but Curative spells and items take HP | Atk - None Def - None |
Atk - Zombie Def - Zombie |
Break | Turns target to stone so they can't fight | Atk - None Def - None |
Atk - Petrify Def - Petrify |
Blind | Blinds target so physical attack accuracy falls | Atk - None Def - None |
Atk - Blind Def - Blind |
Silence | Silences target so they can't cast magic | Atk - None Def - None |
Atk - Silence Def - Silence |
Berserk | Makes target go into a rage limiting them to physical attack only | Atk - None Def - None |
Atk - Berserk Def - Berserk |
Sleep | Puts target to sleep so they can't fight until they wake up | Atk - None Def - None |
Atk - Sleep Def - Sleep |
Confuse | Confuses target so it will attack anyone with anything | Atk - None Def - None |
Atk - Confuse Def - Confuse |
Pain | Poisons, blinds and silences the target | Atk - None Def - None |
Atk - Poison/Blind/Silence Def - Poison/Blind/Silence |
Meltdown | Targets Vitality falls to 0 making them extremely vunerable to physical attacks | Atk - None Def - None |
Atk - None Def - None |