Here you can find all the limit breaks of the characters.
¤ Squall
Squall's Limit Breaks are determined by his weapon. The better the weapon, the better the Limit Break. Squall first uses his Renzokuken attack, and after that he continues with one of the following Limit Breaks:
Rough Divide | |
Weapon Required: | Revolver or better |
Description: | Squall finishes his Limit Break by charging at a single enemy and performing a rising slash |
Fated Circle | |
Weapon Required: | Shear Trigger or better |
Description: | After leading into the air Squall twirls his Gunblade and releases a shockwave of energy that hits all enemies |
Blasting Zone | |
Weapon Required: | Flame Saber or better |
Description: | A column of light shoots out of Squall's Gunblade, which he uses to crush his foes |
Lion Heart | |
Weapon Required: | Lion Heart |
Description: | Squall knocks a single enemy into the air, and the unleashes a devastating flurry of attacks |
¤ Zell
Zell's Duel exist out of several moves. You have a certain amount of time to do as much damage as you can. You can set the game to do the moves automatically, or do the moves yourself. You can learn new moves from the various Combat King magazines that you can find in the game.
Punch Rush | |
How to obtain: | Initial Attack |
Button motions: | Circle, X |
Booya | |
How to obtain: | Initial Attack |
Button motions: | Right, Left |
Heel Drop | |
How to obtain: | Initial Attack |
Button motions: | Up, Down |
Mach Kick | |
How to obtain: | Initial Attack |
Button motions: | Left, Left, Circle |
Burning Rave | |
How to obtain: | Initial Attack |
Button motions: | Down, Down, Down, Down, Circle |
Dolphin Blow | |
How to obtain: | Combat King 001 |
Button motions: | L1, R1, L1, R1 |
Meteor Strike | |
How to obtain: | Combat King 002 |
Button motions: | Down, Circle, Up, Circle |
Meteor Barret | |
How to obtain: | Combat King 003 |
Button motions: | Up, X, Down, Triangle, Circle |
Different Beat | |
How to obtain: | Combat King 004 |
Button motions: | Triangle, Square, X, Circle, Up |
My Final Heaven | |
How to obtain: | Combat King 005 |
Button motions: | Up, Right, Down, Left, Triangle |
¤ Rinoa
Rinoa uses her dog Angelo for her Limit Breaks. Most of her Limit Breaks are obtained by reading the various Pet Pals magazines in the game. Some can be learned by letting Angelo learn it (Status Screen) and some are automatically obtained.
Angelo Rush | |
How to obtain: | Initial Attack |
Description: | Angelo comes running in from behind Rinoa and charges straight through the enemy. 'Angelo Rush' is an counter-attack move |
Angelo Strike | |
How to obtain: | Pet Pals Vol. 1 |
Description: | Angelo comes running into battle, stops before the enemy, sniffs it, then leaps at it causing the enemy to go flying into the air. Angelo jumps up with it, spins it around and pushes the enemy back to the ground. Rinoa then gives Angelo a doggy biscuit, and it runs away |
Angelo Recover | |
How to obtain: | Pet Pals Vol. 2 |
Description: | Cures party members |
Angelo Cannon | |
How to obtain: | Initial Attack |
Description: | Angelo comes running into battle, jumps onto Rinoa's Blaster Edge weapon and she fires Angelo at the enemy, thus creating an explosion. Angelo runs back to Rinoa, she gives him a doggy biscuit and he runs away |
Invisible Moon | |
How to obtain: | Pet Pals Vol. 3 |
Description: | Angelo runs in with a doggy bone, leaps into the air and makes a silhouette on the moon. Light shines from Angelo onto all party members to make them invisible (no damage can be done in this state). Angelo then jumps back down, Rinoa takes the doggy bone and places it on Angelo's nose. Angelo flips the bone into the air, catches it in his mouth and then runs off |
Angelo Reverse | |
How to obtain: | Pet Pals Vol. 4 |
Description: | Revives Rinoa when fallen |
Angelo Search | |
How to obtain: | Pet Pals Vol. 5 |
Description: | Random search of area for hidden items |
Wishing Star | |
How to obtain: | Pet Pals Vol. 6 |
Description: | Rinoa jumps on Angelo and then attacks all enemies |
Angelo Wings | |
How to obtain: | When you get Rinoa after the Lunar Base you automatically get it |
Description: | Rinoa will 'grow' Angel Wings and she will rise into the air, and slowly land back onto the ground again. The game will then take over Rinoa's moves. Rinoa will cast a random magic on each turn |
¤ Quistis
You will notice that there are items with the description 'Quistis can learn...'. These items are used to let Quistis learn her Limit Breaks.
Laser Eye | |
Item needed: | Default Attack |
Ultra Waves | |
Item needed: | Spider Web |
Electrocute | |
Item needed: | Corel Fragment |
Level ? Death | |
Item needed: | Curse Spike |
Degenerator | |
Item needed: | Black Hole |
Aqua Breath | |
Item needed: | Water Crystal |
Micro Missiles | |
Item needed: | Missile |
Acid | |
Item needed: | Mystery Liquid |
Gatling Gun | |
Item needed: | Running Fire |
Fire Breath | |
Item needed: | Inferno Fang |
Bad Breath | |
Item needed: | Malboro Tentacle |
White Wind | |
Item needed: | Whisper |
Homing Laser | |
Item needed: | Laser Cannon |
Mighty Guard | |
Item needed: | Barrier |
Ray-Bomb | |
Item needed: | Power Generator |
Shockwave Pulsar | |
Item needed: | Dark Matter |
¤ Selphie
Selphie's Limit Break 'Slots' simple exists of casting magic. She randomly displays a spell to cast (some more times), which you can choose to do over or cast. Next to normal magic, you can get the following spells:
Full Cure | |
Effect: | Restores ALL of party's HP in battle |
Wall | |
Effect: | A wall rises casting Protect, Shell and Reflect on the party |
Rapture | |
Effect: | Wings appear on the back of the enemy, automatically removing it from battle (useless on flying enemies) |
THE END | |
Effect: | The battle screen turns into the field of grass you see Rinoa standing on in the intro. In the bottom left corner, the words 'The End' are written. This will remove any enemy from battle to obtain the victory. This is the most strongest move in the game |
¤ Irvine
Irvine uses the various sorts of ammo u can find or refine in the game for his Limit Break 'Shot'. The better the ammo, the higher the damage. You got a certain amount of time to fire as much as you can.
Normal Shot | |
Bullet needed: | Normal Ammo |
Description: | Irvine fires shotgun bullets at the enemy |
Scatter Shot | |
Bullet needed: | Shotgun Ammo |
Description: | Irvine fires grenade type bullets to hit all enemies with explosions |
Dark Shot | |
Bullet needed: | Dark Ammo |
Description: | Irvine fires bullets that can cast Darkness on the enemy |
Flame Shot | |
Bullet needed: | Fire Ammo |
Description: | Irvine fires bullets of fire at the enemy |
Canistor Shot | |
Bullet needed: | Demolition Ammo |
Description: | Irvine fires missiles at all opponents |
Quick Shot | |
Bullet needed: | Fast Ammo |
Description: | Irvine changes his gun to rapid fire, and hits the enemy in quick succession |
Armor Shot | |
Bullet needed: | AP Ammo |
Description: | Irvine fires bullets that can pierce armor |
Hyper Shot | |
Bullet needed: | Pulse Ammo |
Description: | Irvine fires bullets that cause Non-Elemental damage |