Quickenings
In Final Fantasy XII limit breaks are called Quickenings and can be acquired on the License Board. Each character can learn 3 Quickenings by learning one of the 18 Quickening panels. When a character learns a Quickening, it will dissapear from the board for the other characters.
You can use Quickenings when you have full MP. When you learn a rank 2 or rank 3 Quickening your MP will double or triple and the MP gauge is divided into 2 or 3 seperate Mist Charges.
Character | Quickening | Power |
Vaan | Red Spiral | 90 |
White Whorl | 140 | |
Pyroclasm | 230 | |
Balthier | Fires of War | 90 |
Tides of Fate | 140 | |
Element of Treachery | 230 | |
Fran | Feral Strike | 90 |
Whip Kick | 140 | |
Shatterheart | 230 | |
Basch | Fulminating Darkness | 90 |
Ruin Impendent | 140 | |
Flame Purge | 230 | |
Ashe | Northswain's Glow | 90 |
Heaven's Wrath | 140 | |
Maelstrom's Bolt | 230 | |
Penelo | Intercession | 90 |
Evanescence | 140 | |
Resplendence | 230 |
¤ Concurrences
If you meet a certain condition a bonus attack called a Concurrence will be triggered. Which Concurrence depends on the numbers of times a Quickening Rank has been cast. With Ark Blast, for example, you must active two Quickenings of each rank.
Concurrence | Power | Rank 1 | Rank 2 | Rank 3 |
Inferno | 90 | 3 | - | - |
Cataclysm | 110 | 7 | - | - |
Torrent | 130 | 2 | 3 | - |
Windburst | 155 | - | 5 | - |
Whiteout | 175 | - | - | 5 |
Ark Blast | 205 | 2 | 2 | 2 |
Luminescence | 215 | 3 | 3 | 3 |
Black Hole | 253 | 4 | 4 | 4 |